Continuity Įclipse is set to take place during the High Republic Era, a time period originally developed for the Star Wars: The High Republic multimedia project that officially began in January 2021 with the release of Charles Soule's novel Light of the Jedi. CEO Guillaume de Fondaumière stated in September 2022 that although Eclipse would play differently than the studio's previous titles, the game will retain the "fundamental elements" associated with Quantic Dream, with an emphasis on strong characters and story. The game had its world premiere trailer at The Game Awards on December 9, 2021, and was announced to be in early stages of development at studio Quantic Dream. The game is set to feature multiple playable characters as well as branching paths and story choices that players can make to change the outcome of the game. Fans can only hope that the KOTOR remake will inspire Disney to give Star Wars: Knights of the Old Republic 3 another chance to become a reality.As the first video game to be set in the era of The High Republic, the multimedia initiative that launched with publishing earlier this year, Star Wars Eclipse will feature an original story and unique new characters, each with their own paths, abilities, and roles to play in the tapestry of events that could alter the carefully balanced peace in an uncharted section of the Outer Rim. Cutting an already established title only a year after rushing to release the second installment doesn’t seem to make much sense. The truth is that, ultimately, the saga of KOTOR 3 is one of mismanagement. The exact details of their vision for a trilogy are unknown, but it seems the original studio also had no luck getting approval. For BioWare’s part, Bloomberg's Jason Schreier revealed on Twitter that BioWare has tried more once to get the green light for KOTOR 3. He actually had a larger plan because there was some greater manipulation and threat going on.”Īvellone wanted Obidian’s KOTOR 3 to involve the player battling ancient Sith Lords, far more evil, dangerous, and powerful than any Star Wars KOTOR Sith Lords previously seen in the games. Even when working on the second game, we to foreshadow what Darth Revan was doing in the second game, and he wasn’t always just ruthlessly and mindlessly blowing everything up. “We did start working on the third game pitch, because we always imagined the trilogy. Speaking with VG247 in 2019, Avellone talked about how even when making KOTOR 2, they tried to foreshadow and incorporate elements from the first game in order to tie the imagined trilogy together: This would be a shame as both BioWare and Obsidian’s Chris Avellone always envisioned the game series as a trilogy. With these issues and delays, it is more important than ever that the KOTOR remake performs well upon release if fans ever hope to see a third KOTOR game. Over 20 Star Wars games were canceled during this time, including a proposed Star Wars Rogue Squadron trilogy colelction, which was nearly half complete when it was canceled. Still, the project was ultimately canceled sometime around 2005 by LucasArts during its reorganization and re-prioritizing of games. This team began work on the storyline and even had several pieces of concept art. This meant that when Obsidian did pitch KOTOR 3, they were denied, and Ward instead gave it to an in-house LucasArts team. However, Ward now wanted to prioritize in-house development of games, including those from the Star Wars franchise. Previous Star Wars titles had almost exclusively been developed by external developers such as BioWare, Obsidian, and Raven Software. In 2004, the former vice president of marketing, online and global distribution at Lucasfilm, Jim Ward, was appointed as president of LucasArts and promptly began a massive reorganization of the company. Related: Could Knights Of The Old Republic Remake Finally Lead To KOTOR 3?
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