![]() Selecting an available event on the Time Map, a marker will then prompt on the Visualizer, guiding you to the correct area in order to watch another holographic rendering of the event. With this marker placed at the end of your Time Map – an outline of the key events and choices leading up the fire – you can begin working backwards to alter history. When the short replay ends, you are informed that the house burned down on Wednesday, May 20. This first recording is of firefighters entering the house via the front entrance, using a hose to battle the flames. Once done, you’ll watch the first of what will be many holographic renderings of the past, guided there by the marker on your Visualizer, which connotes where in the house the event took place. You’re first directed to set up the mission by accessing your Visualizer (a sort of handheld radar, like the one seen in Aliens) and establishing nodes around the house. The science is never explained, nor is 43’s gear or technology, but the game introduces it at such a natural pace that it never becomes confusing as to what something can do. Luckily, your handler sent some hovering lights back with you to help illuminate the dwelling. Rain pours outside, and the clouds prevent much light from entering the house, making the whole ordeal quite unsettling. You cannot exit through the front door (nor the back gate, when you find access to the backyard later on), being completely confined to the small three-story property. Once in the house, you can take to exploring and setting up for your mission, though you cannot leave the property (this is supposed to be a stealth mission, and you don’t want to spook the neighbours). Upon arriving in Alberbeck, the tone shifts from post-apocalyptic science fiction to daytime TV drama, and the connection to the end of the world takes a back seat, at least for a little while. ![]() However, you’re only permitted to alter decisions made by the housemates in the week leading up to the fatal event. Six people died in a house fire, and it’s your task to change the timeline so that all six survive. An event that occurred there allegedly had a drastic effect on the future, and rewriting the outcome should partially restore what has been broken by the reckless use of time travel. You have been tasked with traveling to Alberbeck, UK, 2015. Players assume the role of field agent 43, beginning on a crossover pad (essentially a teleporter) in the agency’s bunker, with your handler communicating with you via radio, giving a few details about the mission. By going back in time to influence and alter very specific events, it is the organization’s goal to fix the future by altering the past, even if that means wiping themselves out of existence. The only way to fix this problem is, ironically, more time travel, albeit with a far more measured approach. The document explains that early experiments in time travel ended up devastating the past due to massive amounts of chronal radiation leaking into the timeline. ![]() Though the larger premise isn’t explored as much as it deserves, the game overcomes the issue of its inherently repetitive gameplay loop with great storytelling and the monumental challenge of solving one giant mega puzzle made up of dozens of individual decisions.Įternal Threads opens with a briefing document from The Second Chance Project, read aloud by the program’s director, Dr. In Eternal Threads, you’ll get to ponder this conundrum as you surgically (or recklessly) reorganize the past to better suit the future. ![]() The most prominent concern is the so-called butterfly effect, with seemingly small actions subsequently causing much more substantial changes in the future. It’s been theorized that traveling to the past, if possible, would be inadvisable due to a multitude of factors. ![]()
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